Cauldron Chi Horizon Forbidden West
Horizon Forbidden West Wiki Guide
Cauldron: CHI
Cauldron: CHI is the quaternary nearly challenging Cauldron in Horizon Forbidden West. It tin can exist constitute south of the Thornmarsh settlement near the bay. This Cauldron: CHI guide includes a full list of the machine override rewards, tips on how to beat the boss, and more.
Activity Details and Rewards | |
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Recommended Level | Quest Rewards |
Level thirty | Tap to Reveal |
Recommendations | |
Tap to Reveal |
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Cauldron CHI Enemies
- Scrounger
- Frostclaw
- Redeye Watcher
- Clamberjaw
Discover Another Entrance into Cauldron CHI
Cauldron: CHI's entrance is overrun by vines yous can't become through. Cauldron: CHI's culling entrance can be found just north of the map marker, backside a waterfall. Brand a right when looking at the blocked entrance and you'll find it. Make sure you lot're prepared before y'all enter equally y'all won't be able to leave until you've completed it.
Head into the cave and rappel down. There volition be a glass panel that you tin can nail. Do and then and go along through until you reach a canister that you can pull out using your Pullcaster. Climb upwards and so override the door by holding R2.
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Finding the Core
After entering the side by side room, you will be confronted by three Scroungers. Take them out and and then wait upwards where you'll see four purple canisters, three of which you can pull out with your Pullcaster. Practise so.
You won't be able to reach the fourth canister as it's too high. The Scroungers will have left a rogue crate laying on the flooring - shoot the lock off and then button information technology to the canister in the northward of the room. Climb upwards it.
Shimmy over to the right until y'all can climb onto a platform. Here, at that place's a ledge bulging out that you can utilise your Pullcaster from to pull out the canister you couldn't reach previously.
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At present glide straight over to the canisters opposite by holding Square while in the air and climb upward. Jump to the right and pull yourself up onto another platform.
Become through the corridor and take a left. Proceed going until you reach a new room with a Frostclaw and a couple of other machines. The Frostclaw is weak against Burn so apply Fire ammo to take it downwardly, scanning it with R3 to reveal its weak points. Don't use Frost or Shock as it won't be effective.
One time the machines are defeated, go to the eye of the room and expect up to see a mechanical arm. Pull the crate it'south belongings with the Pullcaster to move it until it creates a span to a platform. Face the side of the arm and a grapple point prompt will appear - grapple up in that location.
Run along the arm and onto the platform, then proceed through to the starting time node. Confront information technology and then concord R2 to override the network uplink. This will cause the flooring to descend to the Core.
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Follow the Biofuel Leak
Walk forward to the Cadre where you'll detect another node. Attempt to override the network uplink and information technology volition force you out, causing Core Regulators to rising from the flooring - something is wrong. Scan the broken one and you'll run into that biofuel has been leaking. Press R1 while using Aloy'south Focus to highlight the trail.
You lot'll encounter a room guarded by a shield on your left. There's an opening to the room simply to the left. Enter and you'll encounter information technology has a crate in - grab it and push it through the shield then it'due south on the other side.
Take hold of the crate again and pull it to the left, lining it up nether a vent that y'all can climb upwardly. Information technology is on a timer and will open and close so climb it after it's just opened up so that it doesn't shut and forcefulness y'all off information technology.
Head right once yous're at the acme and follow the path until y'all reach a zipline. Cantankerous it and then employ Aloy's Focus to find a Regulator Component in the north of the surface area. Go towards information technology and a Clamberjaw will spring out. Yous need to kill the auto to get the function.
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The Clamberjaw is weak to Purgewater just strong against Fire and Plasma. We'd recommend laying down Purgewater Traps to assistance in taking it out - don't forget to scan and highlight its weak points!
Have the Regulator Component to the Core
Once it's down, choice up the Regulator Component and take it to the other side of the room. You'll be blocked past a huge gap you can't cross.
Look left and you'll see two canisters that you demand to pull out with your Pullcaster. Prepare the part on the ground with Triangle and use your tool to pull them out.
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Jump and climb upward the canisters before climbing over to the right and downwards onto 2 more than canisters. From here, leap behind you onto a pole and and then use your Pullcaster once more to pull out another canister.
Climb the canister up onto a higher platform where at that place volition exist some other node. Override the network uplink with R2 and a wire bridge will form. Cross it, pick upwardly the Regulator Component, and bring it back over.
Walk forward and through to another node next to a shielded window. Drop the Component and override the network uplink. It will lift the shield. Walk through and yous'll be dorsum in the room with the mechanical arm.
Put the Regulator Component on the ground and then drop down onto the floor below. Utilise your Pullcaster on the crate that the arm is holding to pull it dorsum and then that it's lined upwardly with the platform you just dropped from.
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Sew together the side of the platform to reach the elevation, grab the part and climb onto the crate. Driblet the Component onto it and then fall to the floor below again. Use your Pullcaster on the crate and start to move the arm dorsum to where it was.
More Clamberjaws will of a sudden appear out of nowhere. Have them out just like before and finish pulling the arm back until it meets the platform.
As you did before, use the prompt to grapple onto the side of the arm. Choice up the Regulator Component and and so walk it through dorsum to the Core. Equally you lot approach, two Redeye Watchers will surface from below. Drop the part and and then browse them for their weak points and then use Shock to accept them out - Fire and Plasma won't cutting it.
Pick up the Component yet once more and bring it to the node in the center of the room, driblet it, and override the network uplink. The floor will descend into the Core again. Take the Regulator Component and place information technology into the Cadre Regulator.
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Earlier yous can reboot the system, a Slitherfang will appear out of nowhere. Time to take it on!
Cauldron CHI Dominate - Slitherfang
The boss of Cauldron CHI is a level 28 Slitherfang. It's particularly weak to Plasma, but likewise weak to Frost and Fire, and has parts with chain reactions to Shock and Purgewater.
It has 10 parts that you lot tin can target:
- Sonic Hood
- These metal plates are one of the most important areas for y'all to target as it disables the machine's Sonic Blast attack if yous destroy or disassemble them. You tin too loot the Sonic Hood for valuable resources if you can tear off the components while the Slitherfang is alive.
- Earthgrinder
- Located beneath the automobile'south fangs, this part is invaluable as it is used when upgrading weapons and outfits. Use Tear ammo to break it off.
- Glowblast Canister
- This office will crusade a chain reaction if striking with Plasma, dealing a big chunk of impairment. If you'd rather loot it, y'all can detach information technology instead but make sure you practice then while the Slitherfang is even so alive or it will be destroyed.
- Metalbite Sac
- Sat below the Earthgrinder, the Metalbite Sac should be i of the commencement components that you destroy as non only will it explode and cause damage, but it also stops the machine from being able to employ Acid attacks altogether. If yous decide to leave it, you can loot it for resources in one case the Slitherfang is dead.
- Sparker
- This part of the machine stores Shock energy. If y'all shoot it with Shock, information technology volition cause a powerful chain reaction. Alternatively, you lot can detach it for loot while the enemy is still alive.
- Purgewater Canister
- The Purgewater Canister is another part that volition explode and trigger a chain reaction, this time if shot with Purgewater impairment. It tin likewise be torn off and looted if you'd prefer to assemble the resources.
- Resource Container
- As its name suggests, this component contains valuable resource. Detach it with Tear harm while the Slitherfang is even so alive to loot information technology.
- Data Nexus
- Located on the back of its head, the Data Nexus is the automobile'south main weak point. It is indestructible but is especially vulnerable to harm if shot at.
- Purgewater Sac
- Sat just below the Data Nexus, the Purgewater Sac is another role that you should consider taking care of rapidly. Destroying it disables the Slitherfang'due south Purgewater attacks and causes an explosion that will have a clamper of the car's wellness with information technology. If you lot'd rather loot it, you lot tin get out it.
- Shock Orb
- The orbs are found about the tip of the Slitherfang's tail and when detached or destroyed, stops the machine from using Shock attacks. If y'all disassemble it, it becomes a heavy weapon that yous can selection upward and apply confronting it.
Tips and Tricks for Defeating the Slitherfang
- Destroy its Metalbite Sac, Purgewater Canister, and Sonic Hood to disable its ranged attacks.
- Information technology will take a large chunk of damage if you hit its Glowblast Canister with Plasma ammo
- Shooting its Sparker with Shock causes a chain reaction, dealing a lot of impairment
- Attack it with Frost to force it into the Brittle country. Information technology will take more impairment while it'southward inflicted.
- Tear off its Shock Orb to become a heavy weapon to use confronting it (simply it'll be a flake hard to practice so)
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Override the Core
With the Slitherfang dead, information technology'south time to override the core. Do and so and y'all'll complete Cauldron: CHI and obtain several machine override unlocks.
The flooring will automatically ascent up and have you back to the Cauldron's entrance where you tin can now blow up the Firegleam on the previously-inaccessible main door to get out.
Cauldron: CHI Machine Override Unlocks
Beneath are the machine overrides yous'll unlock by completing Cauldron: CHI. The Corrupted Overrides volition demand additional materials and crafting to complete. Meet the complete guide to All Mounts and Machine Overrides.
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Upward Next: Cauldron: KAPPA
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Cauldron Chi Horizon Forbidden West,
Source: https://www.ign.com/wikis/horizon-2-forbidden-west/Cauldron:_CHI
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